Making it more apparent when someone respawns on the map through visual and audio cues.There were many ideas from our players during the PC Closed Playtest in regard to how it could be improved such as: ![]() Some of you thought that the positioning of the respawn in Bloodhunt mode was a little too close for comfort as it often felt that players you had just killed could very quickly return and engage you again. The positioning of respawns in Bloodhunt mode We hope that our somewhat different approach to balancing the game will lead to an overall nicer experience for the majority of our players. In short, we want to give things a little bit of time before we start changing values as we would rather tweak in small steps rather than tuning too early and too aggressively which we have seen can cause an even more negative effect on the overall balance of the game. It also takes time to collect and analyze gameplay data that we use to validate both your and our own thoughts on what the next steps are when it comes to game balance. Additionally, it takes time to learn and adapt to a new archetype and their abilities, so we want to give our players a chance to discover and learn the counters and metas that are introduced to Bloodhunt through new content. We would love for you to play the game again with the partial fix that is available in this upcoming launch build of the game and let us know if you still feel like this is an issue.Īlso, we know from experience that when a new weapon or character is introduced almost every player wants to try it out, giving the impression that everyone is using it simply because it’s really good. With that in mind, we think that this bug elevated the perception that the Ventrue – Enforcer’s ability is too strong. We have a partial fix for this for launch, but we were unable to fully fix, and instead of delaying the game we are committed to fixing the issue with an update shortly after the launch of the game. This scenario was related to reloading your weapon while under certain poor network conditions would count the bullets in your next magazine to be unable to do damage to players. ![]() When it came to the balance of the game, one thing that stood out was the Ventrue – Enforcer ability.įirstly, we have identified a bug that was causing issues with hit detection in certain scenarios. Overall the reception and feedback was extremely positive, but we wanted to shine a light on a few things that you said could be improved.Īs we are very close to launching the game, some of these issues may not be addressable for launch, but we will do our best to slot them into upcoming updates as we are always looking to improve Bloodhunt for our players. It really gave us the insight into the readiness of our game and the confidence that we needed that everything is ready for launch. The playtest servers are expected to close on 28 March at 10:00 CEST.Thank you so much for attending our PC Closed Playtest a few weeks ago. Please keep in mind that keys are limited. Type !keyrequest and we will reach out to you. While this is a playtest available to players who previously played Bloodhunt during Early Access, we do have a limited supply of codes that we want to give to new players who might have missed the Bloodhunt Early Access.įor a chance of obtaining one, head over to the Bloodhunt Discord server at discord.gg/bloodhunt and join the #playtest channel. We also look forward to hearing your feedback on our Discord at discord.gg/Bloodhunt. The survey link will be available through Twitter and Discord. ![]() We will also be conducting a survey to gather your thoughts. We are planning to run the test throughout the weekend, provided that nothing unforeseen happens.ĭuring this test, you will be able to experience Bloodhunt Mode in solo and trios as well as an improved tutorial level. ![]() We are thrilled to announce that the upcoming Bloodhunt Closed PC Playtest is now set for 25 March at 10:00 CET. The time has come to play Bloodhunt again!
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